• WordNet 3.6
    • n whist a card game for four players who form two partnerships; a pack of 52 cards is dealt and each side scores one point for each trick it takes in excess of six
    • ***
Webster's Revised Unabridged Dictionary
    • n Whist A certain game at cards; -- so called because it requires silence and close attention. It is played by four persons (those who sit opposite each other being partners) with a complete pack of fifty-two cards. Each player has thirteen cards, and when these are played out, the hand is finished, and the cards are again shuffled and distributed.☞ Points are scored for the tricks taken in excess of six, and for the honors held. In long whist, now seldom played, ten points make the game; in short whist, now usually played in England, five points make the game. In American whist, so-called, honors are not counted, and seven points by tricks make the game.
    • interj Whist Be silent; be still; hush; silence.
    • a Whist Not speaking; not making a noise; silent; mute; still; quiet.☞ This adjective generally follows its noun, or is used predicatively. "So whist and dead a silence.""The winds, with wonder whist ,
      Smoothly the waters kissed."
    • v. i Whist To be or become silent or still; to be hushed or mute.
    • v. t Whist To hush or silence.
    • ***
Century Dictionary and Cyclopedia
    • whist Silence! hush! be still!
    • whist Hushed; silent; mute; still: chiefly used predicatively.
    • n whist A game played with cards by four persons, two of them as partners in opposition to the other two, also partners. Partnership is determined by agreement or by cutting: if by agreement, two players, one on each side, cut for deal; if by cutting, the two who cut the lowest cards are partners, and the original deal belongs to the player who cuts the lowest card. The ace is the lowest card in cutting. Previous to play, the cards (a full pack) are shuffled. The player on the right of the dealer cuts, and the dealer, beginning with the player on his left, distributes in regular order to all the players, one at a time, the cards face downward, except the last card, which he turns face upward upon the table, at his right hand, where it must remain until his turn to play. This is the trump card, and the suit to which it belongs is the trump suit; the other three suits are plain suits. The leader is the dealer's left-hand player, who begins the play by throwing one of his thirteen cards face upward upon the center of the table. Second hand, the leader's left-hand player, follows with a card of the same suit if he holds one; if he does not hold one, with a card of a plain suit(a discard) or with a trump; third and fourth hands similarly follow; and the highest card or the highest trump played takes the trick. The trick is gathered by the partner of the winner; the four cards are made by him into a packet, and placed face downward, at his left hand, on the table. The winner becomes the leader, and the routine is continued until all the cards held are played. Tricks above six in number count a point each upon the score. The score is the record kept of the number of points made. In play the ace is highest, the king, queen, knave, 10, and 9 are also high cards, the 8 is the middle card, and the 7 to the 2 inclusive are low cards. The rank of the cards is in the above order: the queen will take the knave, the 6 will take the 5. The ace, king, queen, and knave of the trump suit are the honors. Any trump will take any plain-suit card. The usual practice is to play with two packs of cards, one of these being shuffled or “made up” by the partner of the dealer during the deal, and afterward placed by him on the left hand of the next dealer. The dealer has the privilege of shuffling before the cards are cut. The play is conducted with reference to combinations of cards held. By the system used the cards are made conversational. In English or short whist the table is complete with six candidates. When a rubber has been played by four of these (elected by cutting), the other two have right of entry. The game is of five points made by tricks and by honors as counted. Four honors held by a player, or in conjunction with his partner, count four points; three honors similarly held count two points. The winners of a game score a point (a single) if the adversaries have three or four points up; two points (a double) against one or two points up; and three points (a treble) against no score. A rubber (two games won in succession, or two won out of three) is always played. Two points for the rubber are added to the score of the rubber-winners. When three games are played, the value of the opponents' score is deducted from the winuers' total. Exposed cards (cards seen when they should not be played) must be left face upward on the table, liable to an adversary's call; a card led out of turn may be called, or, instead, a card of another suit; cards played upon a trick may by any player be ordered to be placed before their respective players; a player may ask his partner if he holds a card of a suit in which he renounces; and any player may demand to see the last trick that has been turned. In American or standard whist four players form a table. These may agree upon or cut for partners. The game is of seven points, made of tricks and penalties. Credit for all points made by both sides is given, the winner of a rubber scoring the entire number of points made against the entire number made by the opponents. Cards are not called, a trick turned cannot be shown, honors are not counted, and conversation during play is not permitted. Penalties for speaking or demonstration, exposure of cards, or leading out of turn, and for revoking are payable in points after the last card of a hand is played and before the cards are cut for the next deal.
    • ***
Chambers's Twentieth Century Dictionary
    • adj Whist hwist hushed: silent
    • v.i Whist to become silent
    • v.t Whist (Spens.) to hush or silence
    • interj Whist hush! silence! be still!
    • n Whist hwist a well-known game at cards, played with the whole pack, by two against two
    • ***


Webster's Revised Unabridged Dictionary
Cf. G. st,! pst,! bst,! . Cf. Hist
Chambers's Twentieth Century Dictionary
Orig. whisk. Cf. Whisk.


In literature:

Do you call yourself a whist player and make signs to your partner.
"Interludes being Two Essays, a Story, and Some Verses" by Horace Smith
He was very fond of whist, but was quite irritated when he was beaten and generally had a ready excuse for his defeat.
"General Scott" by General Marcus J. Wright
"Punch, or the London Charivari, Vol. 152, May 30, 1917" by Various
They had been playing whist in there; then they had had some sherry and crackers and olives.
"The Debtor" by Mary E. Wilkins Freeman
Mrs. Battle's Opinions on Whist.
"Charles Lamb" by Walter Jerrold
For presently two Frenchmen came in, with whom, and the American lady, daughter sat down to whist.
"The Social History of Smoking" by G. L. Apperson
Miss Douglas archly proposed to Lady Douglas her wish to join in a game of whist.
"Lady Rosamond's Secret" by Rebecca Agatha Armour
Indeed, "Ducie's luck" was a proverbial phrase at the whist-tables of his club.
"The Argosy" by Various
Sundry groups, in different corners, were beguiling the tedious hours at whist.
"Arthur Mervyn" by Charles Brockden Brown
We played at whist, and in the intervals between the games we tested Jerry's wine.
"The Chequers" by James Runciman
She was fond of a game of whist, and her great-grandchildren once attempted to teach her to play euchre.
"The Story of Cooperstown" by Ralph Birdsall
But he was great at such efforts as these, and he understood well the fluctuations of the whist table.
"Phineas Redux" by Anthony Trollope
A little while afterwards, somebody proposed a game of whist.
"Chambers's Edinburgh Journal, No. 435" by Various
It had been his intention to come in and smoke with the boys, and perhaps play a game of whist.
"Judith of Blue Lake Ranch" by Jackson Gregory
The King passed his day at the whist-table in the swell West End Club.
"The King's Men" by Robert Grant, John Boyle O'Reilly, J. S. Dale, and John T. Wheelwright
Whist and weak tea at eight, negus and prayers and bed at ten.
"The Silent House" by Fergus Hume
There is too much hard work in chess and whist and too little sociability to make them in any way desirable.
"Girls and Women" by Harriet E. Paine (AKA E. Chester}
Wagner, Major Wood, Captain Abbott, and others are having a game of whist.
"The Citizen-Soldier" by John Beatty
He was playing whist one evening with a maiden lady for partner.
"Two Suffolk Friends" by Francis Hindes Groome
Politely though he had contrived his departure, the Commandant left Mrs. Fossell's whist-party to something like dismay.
"Major Vigoureux" by A. T. Quiller-Couch

In poetry:

He's fast asleep. See how, O Wife,
Night's finger on the lip of life
Bids whist the tongue, so prattle-rife,
Of busy Baby Charley.
"Baby Charley" by Sidney Lanier
Far down the reach a creeping mist
Hung dim along the mountain side;
On shadowed water, sleek and whist,
I let the lazy shallop glide.
"The Nepean" by John Le Gay Brereton
Ay, lay him 'neath the Simla pine —
A fortnight fully to be missed,
Behold, we lose our fourth at whist,
A chair is vacant where we dine.
"Possibilities" by Rudyard Kipling
Some will dance and others play whist,
Some will be armed and others be kissed,
The hall will be crowded and full of sweat,
And later on there'll be plenty to eat.
"The Daughter Of Gypsy Nan" by Dorothy Una Ratcliffe
The clarion is whist;
No knight rides down the list;
High courage is but dust on rusted shields;
Where grandest deeds were done,
Most glorious battles won,
Dull peasants plow in poor and arid fields.
"Full-Fledged (Une barbe de jeune dieu)" by Maurice Thompson
Some hours in social converse blest,
What say you to a game at whist?
Agreed -- cut in -- you get the worst,
I'll not aver he will be curst,
But for his shuffling, cuts, and dealings,
I would not own them for -- some shillings.
"To J. W. On His Birth Day. A Dialogue Between Seventy Two and Twenty Seven" by Hector MacNeill

In news:

A century and a half ago it was possible for one man, Alexandre Deschapelles of France, to be, in all likelihood, the best in the world at chess and also at whist, the ancestor to bridge.
The lamb kefta meatballs with orange and crushed pistachio, is just one of the many eclectic dishes you will find at Viceroy 's Whist.
Whether you want to live it up a little or perhaps that's just how you roll, either which way, good times are happening at Viceroy 's Whist.
The food at Whist in the Viceroy Hotel is the best-kept secret in Santa Monica, but it's time the word got out.
Whist at the Viceroy Hotel in Santa Monica.
Whist at the Viceroy Hotel in Santa Monica.