• WordNet 3.6
    • n penuchle a card game played with a pack of forty-eight cards (two of each suit for high cards); play resembles whist
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Webster's Revised Unabridged Dictionary
    • n Penuchle A game at cards, played with forty-eight cards, being all the cards above the eight spots in two packs.
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Century Dictionary and Cyclopedia
    • n penuchle A game of cards differing but slightly from bezique.
    • n penuchle A game of cards; a variety of bezique. The game is played by two, three, or four persons, with two packs of 24 cards each, the 9-spot being the lowest. The cards rank A, 10, K, Q, J, 9. The dealer gives twelve cards to each player, four at a time, turning up the last for trumps. If this is the lowest, called dix, it counts 10 for him immediately. When only two play the eldest hand leads, and as each trick is won a fresh card is drawn from the stock to refill the hand. As long as any cards remain in the stock it is not necessary to follow suit to anything, but when the stock is exhausted thy second player must follow suit and win the trick if he can. When identical cards are played to the same trick, the one led wins. Before the stock is exhausted, and before drawing from it after winning a trick, a player may meld or announce anything he has in his hand that is of counting value by laying it on the table. Marriages (K and Q of any plain suit) count 20, in trumps, 40; the five highest trumps together, 150; four aces of different suits, 100; four kings, 80; four queens, 60; and four jacks, 40. Eight cards of one denomination count double; for example, 200 for eight aces. The spade queen and diamond jack are penuchle, worth 40. Double penuchle is worth 80. The dix may be exchanged for the trump card, counting 10 for it, provided the exchange is made after winning a trick and before drawing from the stock. After the last card is drawn from the stock, no further melds are allowed. At the end of the hand, each player counts the pip value of the cards he has taken in tricks, reckoning each ace as 11, tens as 10, kings as 4, queens as 3 and jacks as 1, regardless of suit. The last trick is worth 10. Game is 1,000 points, but the player first reaching that number should claim it in the course of play, because when the hands are counted at the end, if both are 1,000 the game must be continued to 1,250. Mental count is kept of the value of the tricks taken in, the melds being put down on a slate or pegged on a cribbage-board. When four play there is no stock and all melds are made before a card is led. The winning of a trick at any time makes these melds good; otherwise they are lost In auction penuchle, the whole pack is dealt out, four cards at a time, to three or four players, but no trump is turned. Four may form partnerships. The highest bidder names the trump suit and leads for the first trick. If he fails to make good his bid in melds and tricks combined, he is set back the amount bid, the others scoring what they get. All melds are made before a card is played but are not good until the melder wins a trick. There must be at least one fresh card from the hand for each separate part of a meld containing cards that count in two or more ways; so that four kings and queens are worth 220, and the trump sequence 190. The winner is the player with the highest score at the end of an agreed number of deals, usually three rounds. Widow penuchle is the auction game for three players. When four play, the dealer takes no cards. Fifteen cards are dealt to each and three, face down, to the widow. The highest bidder turns the widow face up and shows what it contains. Then he takes it into his hand and discards three cards, which count for him at the end. He then names the trump suit, and leads for the first trick.
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In literature:

And was Larkin playin' penuchle?
"Torchy, Private Sec." by Sewell Ford